CONFERENCE

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Two full-days of conferences featuring top industry players from around the world, covering 5 conference tracks & both business and technical facets of various games development platform such as mobile, PC and console.

Sharpen your industry knowledge, explore new business models and get updates on the latest game development trends!

And for 2018, we’re introducing 5 Tracks!

Presenting conference tracks for Knowledge sharing session in formats such as Keynote, Panel Session and Presentation on game development for various platform delivery…

AAA Production

Get the latest trends, updates, production insights and information from world class producers of AAA games. If you’ve always wanted to be part of a AAA game, then this track is for you.

Indie Games

New to the game industry? Always wanted to start your own game studio? Then this is the track for you! Learn from the best of indie game producers from the Southeast Asia region on what it takes to run your own studio and slaying it!

Beyond Entertainment

Beyond Entertainment looks into eSports and how people can leverage game technology for Corporate and Industry use. Learn how others are gamifying content and using gamification for corporate industry.

Technology Partner

Sharing the latest technology tools, work flow & production tips from key platform & technology companies powering the game industry themselves! Get first hand insights on how you can integrate these tools into your games!

Education Summit

This track is aimed for the education industry to discover the latest knowledge that the games industry needs and discuss pressing issues to help prepare the future workforce.

Conference Schedule

Two full-days of conferences featuring top industry players from around the world, covering 5 conference tracks & both business and technical facets of various games development platform such as mobile, PC and console.

Sharpen your industry knowledge, explore new business models and get updates on the latest game development trends!

“Fine-tuning the series of talks and speakers for LEVEL UP 2018, please stay tuned!”

Speakers

Chris
Murphy

Evangelist

EPIC GAMES
Guy Charusadhirakul

Business Development, Apps & Games, SEA

GOOGLE
Wan
Hazmer

Founder, CEO and Game Director

METRONOMIK
WeiGing
Ngang

Dev. Community Lead, APAC

HTC CORPORATION
Michael Mumbauer

Senior Director, Visual Arts

Playstation

Chris Murphy

Chris Murphy is an Evangelist for Epic Games and founder of Pub Games, an independent Australian game developer, with game development credits across PC, Vive, Oculus, PS4, iOS and Android. Chris has over 10 years of experience with Unreal Engine, a Bachelor of Computer Science and a Bachelor of Multimedia, culminating in a broad skillset across a range of game development disciplines.

Chris’ role as Evangelist for Epic Games is to help independent game developers build successful games with Unreal Engine 4 through support, training and education.

 

 

Guy Charusadhirakul

Guy manages business development for Google Play Games & Apps in Southeast Asia and works with developers in the region to help them build successful global business. Prior to Google, he has worked extensively with leading developers and partners at leading tech companies in Asia Pacific at Samsung, TripAdvisor and eBay.

 

 

Wan Hazmer

As a lead game designer for one of the world’s biggest video game developers, Wan Hazmer’s day-to-day job at Square Enix involves the imagining of fantastic worlds. Hazmer headed the “Culture” team, which is assigned to create and design cities for the award winning game Final Fantasy XV. Even more impressively, over 6.5 million units were shipped globally since launch day.

While others just play it, he oversees what goes into Final Fantasy XV’s large world. Simultaneously, he does his best to incorporate his proud Malaysian culture into the game. For instance, Lestallum is a town inspired by Malaysia’s Mamak stall culture, with appearances of staple breakfasts such as roti canai, satay and teh tarik. Wan Hazmer’s passion for video games is an innate quality, having been very critical about game design since very young. In 2008, he left his native city of Kuala Lumpur for Tokyo to learn Japanese.

He could write a ten-page proposal in Japanese by 2010, and thus used it as his stepping stone to get to where he is today. Now he challenges his game design with new VR technology for the upcoming title, Monster of the Deep: FINAL FANTASY XV. He remains to be a proud member of Business Division 2, a team led by Hajime Tabata that continues to pursue leading-edge concepts and technology.

 

 

WeiGing Ngang

WeiGing is a Dev. Community Manager of HTC Vive in APAC. He is responsible for VR Ecosystem enablement for Asia Pacific, developer and partnership management as well as exploring potential business opportunity. Prior to joining VR team, he has rich experience in big data analysis and software architecture review for mobile devices.

 

 

Michael Mumbauer

A twenty-year veteran of both film and video games, Michael Mumbauer has been on the forefront of narrative-based interactive entertainment. Michael has been a trusted partner for creators like Robert Zemeckis, Steven Spielberg, Amy Hennig, Hideo Kojima and Neil Druckmann. During his tenure at Sony, Michael specialized in realistic digital characters, performance capture and digital cinematography, delivering some of the most memorable cinematic experiences in video games: "The Last of Us", "Uncharted 4", "God of War", "Death Stranding", "Beowulf", "Monster House" and "The Polar Express". Michael is in a unique position to influence the emerging trans-media revolution, blurring the line between interactive and non-interactive entertainment.